Virtual body structure: a three-dimensional tool

dc.creatorStephens, Bryan Hoyt
dc.date.accessioned2016-11-14T23:23:17Z
dc.date.available2011-02-18T21:38:29Z
dc.date.available2016-11-14T23:23:17Z
dc.date.issued2000-05
dc.degree.departmentComputer Scienceen_US
dc.description.abstractUnderstanding of the visuospatial aspects of anatomic stmctures is one of the most important goals of gross anatomy. Generation of realistic three-dimensional structures of human anatomy has thus been a dream of medical doctors and computer scientists. In this paper, we describe a PC-based system in which a user can select any anatomical structure, create its three-dimensional model, and then visualize and manipulate it as needed. We use segmented and classified Visible Human Male data and an advanced, open-architecture, graphics package to implement the system. The package makes it possible to quickly develop an integrated, scalable, environment while working at a higher level than the standard OpenGL techniques. The texture-mapping and animation features of the system allow visualization of the three-dimensional model(s) being built, providing a fundamental learning experience of 'building virtual body structure" in the mind. The system is currently being adapted to serve in a next generation Internet educational system for anatomy and surgery, helping to provide a validation of the use of computer graphics in the computer-assisted medical training.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/2346/16619en_US
dc.language.isoeng
dc.publisherTexas Tech Universityen_US
dc.rights.availabilityUnrestricted.
dc.subjectVisible Human Projecten_US
dc.subjectThree-dimensional display systemsen_US
dc.subjectHuman anatomyen_US
dc.subjectThree-dimensional imaging in medicineen_US
dc.titleVirtual body structure: a three-dimensional tool
dc.typeThesis

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