Virtual body structure: a three-dimensional tool
dc.creator | Stephens, Bryan Hoyt | |
dc.date.accessioned | 2016-11-14T23:23:17Z | |
dc.date.available | 2011-02-18T21:38:29Z | |
dc.date.available | 2016-11-14T23:23:17Z | |
dc.date.issued | 2000-05 | |
dc.degree.department | Computer Science | en_US |
dc.description.abstract | Understanding of the visuospatial aspects of anatomic stmctures is one of the most important goals of gross anatomy. Generation of realistic three-dimensional structures of human anatomy has thus been a dream of medical doctors and computer scientists. In this paper, we describe a PC-based system in which a user can select any anatomical structure, create its three-dimensional model, and then visualize and manipulate it as needed. We use segmented and classified Visible Human Male data and an advanced, open-architecture, graphics package to implement the system. The package makes it possible to quickly develop an integrated, scalable, environment while working at a higher level than the standard OpenGL techniques. The texture-mapping and animation features of the system allow visualization of the three-dimensional model(s) being built, providing a fundamental learning experience of 'building virtual body structure" in the mind. The system is currently being adapted to serve in a next generation Internet educational system for anatomy and surgery, helping to provide a validation of the use of computer graphics in the computer-assisted medical training. | |
dc.format.mimetype | application/pdf | |
dc.identifier.uri | http://hdl.handle.net/2346/16619 | en_US |
dc.language.iso | eng | |
dc.publisher | Texas Tech University | en_US |
dc.rights.availability | Unrestricted. | |
dc.subject | Visible Human Project | en_US |
dc.subject | Three-dimensional display systems | en_US |
dc.subject | Human anatomy | en_US |
dc.subject | Three-dimensional imaging in medicine | en_US |
dc.title | Virtual body structure: a three-dimensional tool | |
dc.type | Thesis |