Camera-based Texture Mapping: An Approach for Creating Digital Environments with Foreground Forms Using 2d Paintings

dc.contributorHillier, Karen
dc.creatorSamman, Juwana Nicole
dc.date.accessioned2008-10-10T21:02:41Z
dc.date.accessioned2017-04-07T19:54:08Z
dc.date.available2008-10-10T21:02:41Z
dc.date.available2017-04-07T19:54:08Z
dc.date.created2008-08
dc.date.issued2008-10-10
dc.description.abstractThis thesis develops the method of using textures projected from the perspective of a projection camera, in combination with two-dimensional paintings and threedimensional models, to create digital environments. Past uses have demonstrated effectiveness only for background and midground scene elements with limited camera movement. This work explores how camera animation can be maximized using the projected texture technique onto foreground environment forms. Through several case studies, general guidelines for artists are developed for using camera-based projected textures.
dc.identifier.urihttp://hdl.handle.net/1969.1/86069
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectMatte Painting
dc.subjectCamera Projection
dc.subjectCamera-Based Texture Mapping
dc.subjectFeature Film
dc.titleCamera-based Texture Mapping: An Approach for Creating Digital Environments with Foreground Forms Using 2d Paintings
dc.typeBook
dc.typeThesis

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