Open Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing

dc.contributorMcLaughlin, Tim
dc.creatorKelly, Logan Scott
dc.date.accessioned2015-01-09T19:57:52Z
dc.date.accessioned2017-04-07T20:08:34Z
dc.date.available2015-01-09T19:57:52Z
dc.date.available2017-04-07T20:08:34Z
dc.date.created2014-05
dc.date.issued2014-02-19
dc.description.abstractModular rigging systems exist to automate many of the labor intensive tasks associated with setting up character motion and control systems for 3D animation production. In this paper, a modular rigging system is described that encodes rig definitions in extensible markup language (XML). This method provides for version control along with the construct of a metadata node network facilitating easy propagation of changes to existing rigs. A node based interface is also provided for easily authoring rig definition files. The interface presented to the user is sufficiently simple that a user with minimal knowledge of rigging can construct a variety of complex rigs. By providing a node-based interface and rig definition format that utilizes version control, this method makes available capabilities that are currently not present in other open rigging systems.
dc.identifier.urihttp://hdl.handle.net/1969.1/152498
dc.language.isoen
dc.subjectmodular rigging
dc.subjectnode based interface
dc.titleOpen Rigging Through XML: Character Setup Utilizing Metadata and Node Based Editing
dc.typeThesis

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