Object avoidance and wall following using the Kinect
dc.contributor.advisor | Julien, Christine | en |
dc.contributor.committeeMember | Bard, William | en |
dc.creator | Schwab, Carl William | en |
dc.date.accessioned | 2012-02-24T16:45:59Z | en |
dc.date.accessioned | 2017-05-11T22:24:43Z | |
dc.date.available | 2012-02-24T16:45:59Z | en |
dc.date.available | 2017-05-11T22:24:43Z | |
dc.date.issued | 2011-12 | en |
dc.date.submitted | December 2011 | en |
dc.date.updated | 2012-02-24T16:46:04Z | en |
dc.description | text | en |
dc.description.abstract | The range camera in Microsoft's Kinect, intended for the Xbox 360 gaming console, offers a powerful alternative to the many standard sensors used in robotics for gathering spatial information about a robot’s surroundings. The recently-released Kinect is the first commercially available product to provide depth data of its resolution and accuracy with a price tag within reach of many robotics projects. The work described in this paper explores the feasibility of using this sensor by developing a robot that relies solely on the Kinect for sensory data. This robot successfully performs standard navigational procedures, demonstrating the possibility of integrating spatial information from the Kinect into a real-time robotics application. This paper documents the techniques used to integrate the Kinect into the system, highlighting the key benefits and limitations of the sensor. | en |
dc.description.department | Electrical and Computer Engineering | en |
dc.format.mimetype | application/pdf | en |
dc.identifier.slug | 2152/ETD-UT-2011-12-4559 | en |
dc.identifier.uri | http://hdl.handle.net/2152/ETD-UT-2011-12-4559 | en |
dc.language.iso | eng | en |
dc.subject | Range imaging | en |
dc.subject | Autonomous navigation | en |
dc.subject | Robotics | en |
dc.title | Object avoidance and wall following using the Kinect | en |
dc.type.genre | thesis | en |