Object avoidance and wall following using the Kinect

dc.contributor.advisorJulien, Christineen
dc.contributor.committeeMemberBard, Williamen
dc.creatorSchwab, Carl Williamen
dc.date.accessioned2012-02-24T16:45:59Zen
dc.date.accessioned2017-05-11T22:24:43Z
dc.date.available2012-02-24T16:45:59Zen
dc.date.available2017-05-11T22:24:43Z
dc.date.issued2011-12en
dc.date.submittedDecember 2011en
dc.date.updated2012-02-24T16:46:04Zen
dc.descriptiontexten
dc.description.abstractThe range camera in Microsoft's Kinect, intended for the Xbox 360 gaming console, offers a powerful alternative to the many standard sensors used in robotics for gathering spatial information about a robot’s surroundings. The recently-released Kinect is the first commercially available product to provide depth data of its resolution and accuracy with a price tag within reach of many robotics projects. The work described in this paper explores the feasibility of using this sensor by developing a robot that relies solely on the Kinect for sensory data. This robot successfully performs standard navigational procedures, demonstrating the possibility of integrating spatial information from the Kinect into a real-time robotics application. This paper documents the techniques used to integrate the Kinect into the system, highlighting the key benefits and limitations of the sensor.en
dc.description.departmentElectrical and Computer Engineeringen
dc.format.mimetypeapplication/pdfen
dc.identifier.slug2152/ETD-UT-2011-12-4559en
dc.identifier.urihttp://hdl.handle.net/2152/ETD-UT-2011-12-4559en
dc.language.isoengen
dc.subjectRange imagingen
dc.subjectAutonomous navigationen
dc.subjectRoboticsen
dc.titleObject avoidance and wall following using the Kinecten
dc.type.genrethesisen

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