A problem solving application in mathematics education

dc.contributor.committeeChairDwyer, Jeremiah
dc.contributor.committeeMemberHarris, Gary
dc.contributor.committeeMemberStevens, Tara
dc.creatorArizpe, Omar
dc.date.accessioned2016-11-14T23:07:53Z
dc.date.available2012-06-01T14:22:59Z
dc.date.available2016-11-14T23:07:53Z
dc.date.issued2006-12
dc.degree.departmentMathematics
dc.description.abstractA solution to the Rubik's Cube was introduced to an eighth grade mathematics class. The purpose of this study was to determine if an introduction to a solution to the Rubik's Cube could enhance students' problem-solving abilities, increase their general interest in mathematics, and enhance students' problem solving self-efficacy. Pre and Post Surveys were administered. The results revealed a significant increase in students' problem solving abilities and self-efficacy, but no significant difference was found in student interest. A highly statistically significant difference was found in the girls' problem solving abilities. This may have been as a result of the algorithmic approach taken to solve the Rubik's Cube.
dc.format.mimetypeapplication/pdf
dc.identifier.urihttp://hdl.handle.net/2346/18512
dc.language.isoeng
dc.rights.availabilityUnrestricted.
dc.subjectSelf-efficacy
dc.subjectRubik's cube
dc.subjectGames
dc.subjectProblem solving
dc.titleA problem solving application in mathematics education
dc.typeThesis

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