A hybrid fluid simulation on the Graphics Processing Unit (GPU)

dc.contributorHouse, Donald H.
dc.creatorFlannery, Rebecca Lynn
dc.date.accessioned2008-10-10T20:58:17Z
dc.date.accessioned2017-04-07T19:53:58Z
dc.date.available2008-10-10T20:58:17Z
dc.date.available2017-04-07T19:53:58Z
dc.date.created2008-05
dc.date.issued2008-10-10
dc.description.abstractThis thesis presents a method to implement a hybrid particle/grid uid simulation on graphics hardware. The goal is to speed up the simulation by exploiting the parallelism of the graphics processing unit, or GPU. The Fluid Implicit Particle method is adapted to the programming style of the GPU. The methods were implemented on a current generation graphics card. The GPU based program exhibited a small speedup over its CPU based counterpart.
dc.identifier.urihttp://hdl.handle.net/1969.1/85974
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectGPU
dc.subjectfluid simulation
dc.titleA hybrid fluid simulation on the Graphics Processing Unit (GPU)
dc.typeBook
dc.typeThesis

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