Applying Hand-Drawn Effects Design Principles to the Creation of 3D Effects
dc.contributor | Galanter, Philip | |
dc.creator | Eisinger, Sarah Beth | |
dc.date.accessioned | 2015-05-01T05:57:09Z | |
dc.date.accessioned | 2017-04-07T20:04:15Z | |
dc.date.available | 2015-05-01T05:57:09Z | |
dc.date.available | 2017-04-07T20:04:15Z | |
dc.date.created | 2013-05 | |
dc.date.issued | 2013-04-08 | |
dc.description.abstract | This thesis centers on the study of the design principles used in creating hand-drawn effects and how they can be applied to computer-generated 3D effects. By studying the rich history of hand-drawn effects animation, artists working on computer-generated films can enhance the emotional impact and visual appeal of their effects without devoting years to creating hand-drawn effects. From reference clips of animated effects and writings by artists, a list of aesthetic guidelines for the production of stylized effects is generated. A series of case study animations is created to demonstrate how these guidelines can be used to create effects in various styles and of various elements. | |
dc.identifier.uri | http://hdl.handle.net/1969.1/149373 | |
dc.language.iso | en | |
dc.subject | Special effects | |
dc.subject | hand-drawn effects | |
dc.subject | animation | |
dc.title | Applying Hand-Drawn Effects Design Principles to the Creation of 3D Effects | |
dc.type | Thesis |