8.BIT.BROS

dc.contributor.advisorGarrison, Andrewen
dc.contributor.committeeMemberHoward, Donald W.en
dc.contributor.committeeMemberKelban, Stuart D.en
dc.contributor.committeeMemberBerg, Charles E.en
dc.contributor.committeeMemberStekler, Paul J.en
dc.creatorSalinas, Rogelio Manuelen
dc.date.accessioned2012-02-03T18:41:06Zen
dc.date.accessioned2017-05-11T22:24:06Z
dc.date.available2012-02-03T18:41:06Zen
dc.date.available2017-05-11T22:24:06Z
dc.date.issued2011-08en
dc.date.submittedAugust 2011en
dc.date.updated2012-02-03T18:41:47Zen
dc.descriptiontexten
dc.description.abstractThe following report describes the pre-production, production, and post-production of the short film, 8.BIT.BROS, designed from its inception to fully exploit the years-developed, cumulative and varied skills of its director. The fantastical narrative focuses on the strained emotional dynamic between two adult brothers that have yet to come to terms with having witnessed their father’s death as children. Their trauma is dramatized and encapsulated in the videogame-themed psychotic hallucinations of the film’s protagonist. The director’s specialized skill-set was put to practical use in both the creation of animatronic creature effect, “Commander Gorgo,” and during the post-production phase of the film, wherein green screen compositing, animation, and motion graphics were used at length to bring the narrative life.en
dc.description.departmentRadio-Television-Filmen
dc.format.mimetypeapplication/pdfen
dc.identifier.slug2152/ETD-UT-2011-08-4321en
dc.identifier.urihttp://hdl.handle.net/2152/ETD-UT-2011-08-4321en
dc.language.isoengen
dc.subjectRadio-Television-Filmen
dc.subjectThesis short filmen
dc.subject8-Biten
dc.subjectRetro videogameen
dc.subjectVisual effectsen
dc.subjectBrothersen
dc.subjectSibling rivalryen
dc.subjectAnimatronicen
dc.subjectSpecial effectsen
dc.subjectCreature effectsen
dc.subjectHeart attacken
dc.subjectMagical realismen
dc.subjectScience-fictionen
dc.title8.BIT.BROSen
dc.type.genrethesisen

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