Interface design of educational games for middle school students

dc.contributor.advisorLiu, Min, Ed. D.
dc.contributor.committeeMemberLucas, Horton R
dc.creatorCancelosi, Caroline Randolph
dc.creator.orcid0000-0003-0375-3932
dc.date.accessioned2016-10-14T15:38:20Z
dc.date.accessioned2018-01-22T22:30:47Z
dc.date.available2016-10-14T15:38:20Z
dc.date.available2018-01-22T22:30:47Z
dc.date.issued2016-05
dc.date.submittedMay 2016
dc.date.updated2016-10-14T15:38:20Z
dc.description.abstractThe purpose of this report is to identify interface design elements in educational games for a middle school audience. The four games in this report were selected based on their availability to the general public and their reputable developers. The purpose in undertaking this research is to determine interface and interaction conventions in educational games for 11-14 year olds in order to make recommendations to designers and developers. This report identifies the ways each game approaches important features such as art direction, providing feedback, portraying significant events, indicating clickable items, and event timing. It discusses the games’ techniques to guide gameplay. This report also addresses how interface design supports pedagogical goals.
dc.description.departmentCurriculum and Instruction
dc.format.mimetypeapplication/pdf
dc.identifierdoi:10.15781/T26H4CR9C
dc.identifier.urihttp://hdl.handle.net/2152/41653
dc.language.isoen
dc.subjectEducational games
dc.subjectInterface design
dc.subjectMiddle school
dc.titleInterface design of educational games for middle school students
dc.typeThesis
dc.type.materialtext

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