A shader based adaptation of selected sixteenth century maps
dc.contributor | LaFayette, Carol | |
dc.creator | Haque, Shaila Sabrina | |
dc.date.accessioned | 2008-10-10T20:58:22Z | |
dc.date.accessioned | 2017-04-07T19:53:59Z | |
dc.date.available | 2008-10-10T20:58:22Z | |
dc.date.available | 2017-04-07T19:53:59Z | |
dc.date.created | 2008-05 | |
dc.date.issued | 2008-10-10 | |
dc.description.abstract | This research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation. | |
dc.identifier.uri | http://hdl.handle.net/1969.1/85975 | |
dc.language.iso | en_US | |
dc.publisher | Texas A&M University | |
dc.subject | visualization | |
dc.subject | non-photorealistic | |
dc.subject | shading | |
dc.subject | copperplate | |
dc.subject | line-engraving | |
dc.subject | cartography | |
dc.subject | Maya | |
dc.subject | Renderman | |
dc.title | A shader based adaptation of selected sixteenth century maps | |
dc.type | Book | |
dc.type | Thesis |