A shader based adaptation of selected sixteenth century maps

dc.contributorLaFayette, Carol
dc.creatorHaque, Shaila Sabrina
dc.date.accessioned2008-10-10T20:58:22Z
dc.date.accessioned2017-04-07T19:53:59Z
dc.date.available2008-10-10T20:58:22Z
dc.date.available2017-04-07T19:53:59Z
dc.date.created2008-05
dc.date.issued2008-10-10
dc.description.abstractThis research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation.
dc.identifier.urihttp://hdl.handle.net/1969.1/85975
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectvisualization
dc.subjectnon-photorealistic
dc.subjectshading
dc.subjectcopperplate
dc.subjectline-engraving
dc.subjectcartography
dc.subjectMaya
dc.subjectRenderman
dc.titleA shader based adaptation of selected sixteenth century maps
dc.typeBook
dc.typeThesis

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