Interactive Holographic Cinema

dc.contributorLaFayette, Carol
dc.creatorPortales, Christopher
dc.date.accessioned2014-09-16T07:28:20Z
dc.date.accessioned2017-04-07T20:00:19Z
dc.date.available2014-09-16T07:28:20Z
dc.date.available2017-04-07T20:00:19Z
dc.date.created2012-05
dc.date.issued2012-07-16
dc.description.abstractIn mainstream media and entertainment, holography is often misrepresented as single perspective non-stereoscopic imagery suggesting three-dimensionality. Traditional holographic artists, however, utilize a laser setup to record and reconstruct wavefronts to describe a scene in multi-perspective natural parallax vision ("auto-stereoscopic"). Although these approaches are mutually exclusive in practice, they share a similar goal of staging three-dimensional (3D) imagery for a window-like viewing experience. This thesis presents a non-waveform digital computer approach for recording, reconstructing, and experiencing holographic visualizations in a cinematic context. By recording 3D information from a scene using the structured light method, a custom computer program performs stereoscopic reconstruction in real-time during presentation. Artists and computer users could then use a hardware device, such as the Microsoft Kinect, to explore the holographic cinematic form interactively.
dc.identifier.urihttp://hdl.handle.net/1969.1/ETD-TAMU-2012-05-11206
dc.language.isoen_US
dc.subjectinteractive
dc.subjectholographic
dc.subjectcinema
dc.subjectinteractive cinema
dc.subjectholographic cinema
dc.subjectinteractive holographic cinema
dc.subjectIHC
dc.subjectfuture cinema
dc.subjectholography
dc.subjectholograms
dc.subjectkinect
dc.subjectlidar
dc.subjectstereoscopic
dc.subjectstereoscope
dc.subjectstructured light
dc.titleInteractive Holographic Cinema
dc.typeThesis

Files