Interactive Holographic Cinema
dc.contributor | LaFayette, Carol | |
dc.creator | Portales, Christopher | |
dc.date.accessioned | 2014-09-16T07:28:20Z | |
dc.date.accessioned | 2017-04-07T20:00:19Z | |
dc.date.available | 2014-09-16T07:28:20Z | |
dc.date.available | 2017-04-07T20:00:19Z | |
dc.date.created | 2012-05 | |
dc.date.issued | 2012-07-16 | |
dc.description.abstract | In mainstream media and entertainment, holography is often misrepresented as single perspective non-stereoscopic imagery suggesting three-dimensionality. Traditional holographic artists, however, utilize a laser setup to record and reconstruct wavefronts to describe a scene in multi-perspective natural parallax vision ("auto-stereoscopic"). Although these approaches are mutually exclusive in practice, they share a similar goal of staging three-dimensional (3D) imagery for a window-like viewing experience. This thesis presents a non-waveform digital computer approach for recording, reconstructing, and experiencing holographic visualizations in a cinematic context. By recording 3D information from a scene using the structured light method, a custom computer program performs stereoscopic reconstruction in real-time during presentation. Artists and computer users could then use a hardware device, such as the Microsoft Kinect, to explore the holographic cinematic form interactively. | |
dc.identifier.uri | http://hdl.handle.net/1969.1/ETD-TAMU-2012-05-11206 | |
dc.language.iso | en_US | |
dc.subject | interactive | |
dc.subject | holographic | |
dc.subject | cinema | |
dc.subject | interactive cinema | |
dc.subject | holographic cinema | |
dc.subject | interactive holographic cinema | |
dc.subject | IHC | |
dc.subject | future cinema | |
dc.subject | holography | |
dc.subject | holograms | |
dc.subject | kinect | |
dc.subject | lidar | |
dc.subject | stereoscopic | |
dc.subject | stereoscope | |
dc.subject | structured light | |
dc.title | Interactive Holographic Cinema | |
dc.type | Thesis |