Critiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art

dc.contributorLaFayette, Carol
dc.creatorFord, Angelique
dc.date.accessioned2014-11-03T19:49:15Z
dc.date.accessioned2017-04-07T20:01:54Z
dc.date.available2014-11-03T19:49:15Z
dc.date.available2017-04-07T20:01:54Z
dc.date.created2012-08
dc.date.issued2012-10-19
dc.description.abstractThis thesis demonstrates the effects of applying lighting principles developed for 3D computer graphics production to well-known historical 2D paintings. The visual analysis and cinematographic direction is derived from the iterative review-critique- review process used in production of 3D animated films and the imposition of a narrative purpose for re-lighting. This thesis focuses on five of the important fundamentals of lighting design, adapted and defined by Pixar Animation Studios Director of Photography Sharon Calahan in ?Storytelling Through Lighting: A Computer Graphics Perspective.? The results are 2D images that are easily recognizable as adaptations from the original paintings, but that communicate a distinctly different visual impression. Each re-lit painting serves as an example of the lighting principle employed and offers a unique viewpoint on a well-known artwork.
dc.identifier.urihttp://hdl.handle.net/1969.1/ETD-TAMU-2012-08-11841
dc.language.isoen_US
dc.subjectcomputer graphics
dc.subjectvisualization
dc.subjectlighting design
dc.subjectstorytelling
dc.subjectcinematography
dc.titleCritiquing the Masters: Applying 3D Production Lighting Principles to Famous 2D Works of Art
dc.typeThesis

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