Browsing by Subject "interactive"
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Item Caricaturing buildings for effective visualization(Texas A&M University, 2006-04-12) Rice, Grant G., IIIThe objective of my research is to identify and analyze the techniques of exaggeration, simplification, and abstraction used by caricature and cartoon artists. I apply these techniques to an expressive 3D modelling process which is used to create building caricatures. This process minimizes the number of unimportant details and increases the recognizability of the buildings. Additionally, the building caricature process decreases the time spent modelling the buildings and reduces their overall file sizes. The building caricature process has been used to create other building caricatures, as well as interactive visualizations and 3D maps of the Texas A&M University campus.Item Generating audio-responsive video images in real-time for a live symphony performance(Texas A&M University, 2007-09-17) Beane, Allison BrookeMultimedia performances, uniting music and interactive images, are a unique form of entertainment that has been explored by artists for centuries. This audio-visual combination has evolved from rudimentary devices generating visuals for single instruments to cutting-edge video image productions for musical groups of all sizes. Throughout this evolution, a common goal has been to create real-time, audio-responsive visuals that accentuate the sound and enhance the performance. This paper explains the creation of a project that produces real-time, audioresponsive and artist interactive visuals to accompany a live musical performance by a symphony orchestra. On April 23, 2006, this project was performed live with the Brazos Valley Symphony Orchestra. The artist, onstage during the performance, controlled the visual presentation through a user interactive, custom computer program. Using the power of current visualization technology, this digital program was written to manipulate and synchronize images to a musical work. This program uses pre-processed video footage chosen to reflect the energy of the music. The integration of the video imagery into the program became a reiterative testing process that allowed for important adjustments throughout the visual creation process. Other artists are encouraged to use this as a guideline for creating their own audio-visual projects exploring the union of visuals and music.Item Interactive Holographic Cinema(2012-07-16) Portales, ChristopherIn mainstream media and entertainment, holography is often misrepresented as single perspective non-stereoscopic imagery suggesting three-dimensionality. Traditional holographic artists, however, utilize a laser setup to record and reconstruct wavefronts to describe a scene in multi-perspective natural parallax vision ("auto-stereoscopic"). Although these approaches are mutually exclusive in practice, they share a similar goal of staging three-dimensional (3D) imagery for a window-like viewing experience. This thesis presents a non-waveform digital computer approach for recording, reconstructing, and experiencing holographic visualizations in a cinematic context. By recording 3D information from a scene using the structured light method, a custom computer program performs stereoscopic reconstruction in real-time during presentation. Artists and computer users could then use a hardware device, such as the Microsoft Kinect, to explore the holographic cinematic form interactively.Item Visualization of Ant Pheromone Based Path Following(2010-07-14) Sutherland, Benjamin T.This thesis develops a simulation and visualization of a path finding algorithm based on ant pheromone paths created in 3D space. The simulation is useful as a demonstration of a heuristic approach to NP-complete problems and as an educational tool for demonstrating how ant colonies gather food. An interactive real time 3D visualization is built on top of the simulation. A graphical user interface layer allows user interaction with the simulation and visualization.