Browsing by Subject "iOS"
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Item A framework for spatio-temporal querying amongst mobile devices(2012-05) Cochran, Benjamin Mark, 1982-; Julien, Christine; Bard, WilliamWith mobile web browsers holding around eight percent of the global browser market share in terms of usage, web development for these platforms is becoming critically important as usage moves from the desktop towards mobile devices. Recent advances in client side browser technology like HTML5 and WebSockets have allowed web browser applications to approach feature parity with thick client desktop applications. This paper explores the possibility of a real-time online multiplayer game playable from just a mobile device's web browser. It does not focus on gameplay or graphics, rather it focuses on the backend infrastructure needed to support such a game. The framework devised to support this sort of interaction, Marionette, is well suited towards addressing sharing of location-specific, short-lived information between people using their smartphones without the use of any external software or proprietary software packages on the client side.Item MetApp : an efficient and cost saving method for small businesses to create iOS applications(2013-05) McCann, Simon Vincent; Wilcox, Gary B.Interactions between small businesses and their customers often involve some form of electronic transaction. With the growing proliferation of portable computing, many of these transactions are taking place on a “smart device,” such as an iPhone or iPad. Many businesses will want to create their own custom apps to better serve their customers. Currently this process can be difficult and expensive to do well. This report proposes a method to make app production a little easier and cheaper.Item MobiShare : mobile computing with no strings attached(2013-12) Castillo, Jason Moses; Julien, ChristineIn today’s world, technology is growing at a fast rate compared at other times. Sales have increased in the smart phone market, which has created new opportunities in pervasive computing. In pervasive computing, nodes enter and leave a network at any time. Within the network, nodes can transfer data to other nodes. The information is not retained in any static location such as a server. The mobile infrastructure requires a way to handle all the information in a dynamic way. The use of a centralized server in a mobile environment creates deterioration in the performance of obtaining information. The main goal of this paper is to provide data persistence using a “substrate” that is inherently not persistent. The data will be stored within the network for availability to all users. Saving data within a network would provide a means to obtain any type of information without relying on the source of where the data came from in the network. Users would also be able to continue downloading where they left off when they return to the network. Consider an environment where people can share music or books. For example, say that John Doe was searching for a particular song to download and in the network Jane has the song that was requested. John decides to download the song without knowing that it is from Jane. Then John decides to leave the network and the download stops. Whenever John rejoins the network the download of his song will continue where he left off, and his ability to access the information will not depend whether or not Jane is present in the network. John may retrieve the file from any other user who has the exact same file. The requested information that the user queries in a search engine will be stored as a metadata within the network, either by other nodes or a temporary server. This allows data to be obtained without relying on the "main user" or creator of the data to be present in the network. The users would also be able to retrieve the data at multiple times.Item Providing intuitive museum guidance through asset-tracking and mobile applications(2010-12) Goertz, Maria Magdealena; Julien, Christine; Bias, RandolphThe tracking of artifacts in museums can be a cumbersome and error-prone process. A system that performs this tracking manually would help prevent mistakes and could be utilized to help attract and retain museum visitors. This thesis outlines the design and implementation of a three-part system for accomplishing this goal. By combining a powerful RFID infrastructure with a server and an intuitive mobile-device application, the project in this thesis aims to provide an automated way to keep track of artifacts, as well as to provide an application that makes the traversal of the museum intuitive and enjoyable for visitors. The application is built on Apple’s iOS platform in order to reach the multitude of users already in possession of iPhones, iPads, and iPod Touches. An initial evaluation shows the system behaves as expected and that it could be a useful tool to museums.Item SportMingles sports social network for iOS(2012-12) Huang, Frank Mintzu; Aziz, AdnanWe live in a post-PC era with mobile devices on the rise. We can witness a growing number of applications that utilize the mobility of such devices to create applications that make our lives more efficient and connected. In the United States alone, millions of Americans play sports each year starting from middle school through college. With social media on the rise, there is a need for an application that takes advantage of the technologies incorporated in mobile devices with the ability to connect athletes in an area to one another. There is currently a lack of a social network application in the sports category of the Apple App Store. Therefore, this report describes how an iOS mobile application for a sports social network is designed, developed, and deployed. Specifically, we will explore in depth the iOS framework, user stories and requirements, the design and development of the client and backend application, and the tests and results.