Browsing by Subject "Python"
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Item An Automated System for the Creation of Articulated Mechanical Parts(2010-07-14) Wheeler, Christopher R.Proposes a new method to model the geometric form of articulated mechanical parts while simultaneously testing their range of motion in relation to other nearby parts. Utilizing a database of mechanical parts in virtual three-dimensional form, a software tool assists users in quickly building a complex high-level mechanical object which can be placed directly into a visual effects production pipeline. The tool creates a workflow that allows modeling and rigging problems to be solved concurrently within the same interface. Optimized animation controls are generated automatically to expedite the rigging process. A system of standardization provides a framework for each part?s functionality within the hierarchy of each new assembly, while also guaranteeing reusability and backwards compatibility with all other assemblies created with this tool. A prototype has been developed as a plug-in to existing commercial software to showcase the described methodology. This prototype provides a unique solution to common modeling and rigging problems in the field of visual effects and animation.Item Flying with a game controller: RC through an Intel Edison(2015-12) Wood, Aaron Markus; Julien, Christine; Aziz, AdnanThis report details the development of a custom radio controller suitable for operating a small quadcopter as an alternative to traditional RC transmitters. The controller was designed for portability and configurability and prioritizes small, lightweight, and inexpensive components. The resulting assembly comprises a PlayStation 3 controller, an Intel Edison on a Mini-Breakout Board, a Digi X6B Xbee radio, and an Arduino Pro Mini. The controller was used to operate a DJI Flame Wheel F450 frame with a 3DR Pixhawk autopilot. The report details configuring these components and offers insight into the peculiarities of flying a quadcopter with a gaming controller.