Browsing by Subject "Galvanic skin response"
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Item A pilot study of galvanic skin response to motion picture violence(Texas Tech University, 1975-05) Kleinkopf, Howard FrancisNot availableItem Automated System Design for Skin Impedance Measurements(Texas Tech University, 1976-05) Sanderson, Stephen NeilNot Available.Item Controlling game music in real time with biosignals(2012-12) Thies, Matthew John; Pennycook, Bruce, 1949-; Pinkston, RussellEffective game music is typically adaptive, interactive, or both. Changes in game music are usually influenced by the current state of the game or the actions of the player. To provide another dimension of interactivity, it would be useful to know the affective state of the human player. Biosignals are continuous signals generated by a person that can be measured over time, and have been shown to reflect affective state. This project demonstrates that control signals can be gathered from the player and mapped to musical parameters. Using a heart rate sensor and galvanic skin response sensor built from open source designs, we have used biosignals to control music playback while playing four games from different genres. A system for controlling game music with biosignals is computationally cheap, and can provide data that is useful to other game systems. The prototype developed for this project is basic, but with further research and development, we believe such a system will greatly improve the immersive experience of video games by involving the player on a new level.Item Instrumental conditioning of the galvanic skin response(Texas Tech University, 1966-08) Higgins, James LNot availableItem Response to the performed story : tracking emotional response to a theatrical performance using galvanic skin response(2014-05) Busing, Stephanie Alice; Otte, CharlesPsychologists have used biometric data since the early 1900s to analyze the emotional responses of such subjects as students, patients with autism, and adults suffering from stress. Biometric data, the recording of physiological responses such as galvanic skin response, heart rate, and eye blinking frequency, shows peaks in emotional response to stimuli in a human’s environment. Galvanic skin response (GSR) is the most potent form of biometric data used for the study of emotional arousal. GSR, if studied in tandem with stimuli, can help researchers identify events in a subject’s environment that trigger emotion. GSR has been used to analyze responses to performance arts, but these studies are typically performed in controlled environments using video-taped performances and not under live performance conditions. Furthermore, this research is more often conducted using dance and not theatre, and often the material studied is less than ½ hour in length. This study combines techniques from several prominent studies of GSR for performing arts response research and applies them to the analysis of a 1 and ½ hour theatrical performance. GSR data is collected from six audience members during live performances of this theatrical work and the subjects are interviewed based on their galvanic skin response recorded during the play. The results of the analysis and interviews are reported to the director and design team of the play in order to inform them of the emotional impact of their work. Such information holds the potential to inform the creative team’s future play-making processes.Item The effect of hippocampal lesions upon activity and learning(Texas Tech University, 1966-08) Jackson, William JamesNot available