Browsing by Subject "Costume"
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Item Costuming for Shakespeare's Romeo and Juliet(Texas Tech University, 1964-08) Webb, Jesse EdgarNot availableItem Costuming the contemporary play: a found design for "Absurd Person Singular"(Texas Tech University, 1979-08) Wood, Crystal ChoateThere is, however, a method of costuming modern-dress contemporary plays that saves time and expense, which involves the use of carefully selected ready-made garments. The method is known in the professional world as "found design."Item Dramatic functions of costuming in plays by Ben Jonson(Texas Tech University, 1969-05) Cook, Emmett WayneNot availableItem Elvis Machine : the making of a machine(2012-05) Doyle, Rowan Michaela; Isackes, Richard M.; Mickey, Susan EThis thesis explores the creation of Elvis Machine, a production that was created by The Duplicates Theater Company and premiered at the 2012 Fusebox festival in Austin, Texas. This paper examines the company’s history, process and work in relation to this production.Item Eye contact(2013-05) Chen, Yao; Mickey, Susan E.Eye contact is a research and installation projects about the westernization process of bridal costume from 1900 to 2012 in both China and the Chinese immigrant community in America. The project focuses on the bride’s wedding costume to present the development of social status of women in both China and Chinese immigrant community in America.Item First hand : a mobile digital application for the theatrical costume shop(2011-05) Booker, Carl Joseph; Glavan, James; Mickey, SusanFirst Hand began as a singular iPhone application designed to aid in the collection and dissemination of information within a costume shop. The project was created to push the boundaries separating the costuming world from current computer technologies. The integration of new computer programming is possible, but currently there are too few programs dedicated to the costuming field that often costumers become frustrated and disinterested. By creating a user friendly, simple, non-invasive application that focused on a single daily task, taking notes during a costume fitting, I hope to introduce costumers to the possibilities available to them in the near future. Since the start of this project First Hand has become an app development company geared towards the custom garment making industries including stage and film costuming and the fashion industry.Item Good Girl/Bad Girl(2013-05) Aylward, Kaitlyn Marie; Mickey, Susan E.Good Girl/Bad Girl asks women to define the good girls and bad girls in respect to their clothing. Participants are women who live in either New Mexico or Texas and identify as one or more of the following groups: New Mexican, Mexican, Native American, Sorority women, and Cowgirls. Participants with interviewed and photographed in their homes and places of work. Good Girl/Bad Girl was exhibited during the 2013 The Co-op Presents the Cohen New Works Festival. A selection of twenty-one images were displayed in addition to audio from the interviews.Item Great American women and their hats : costumes from history(2013-05) Spears, Laura; Glavan, James; Mickey, SusanGreat Women and Their Hats: Costumes From American History, is an artistic installation featuring five women from America's past: Dolley Madison, Elizabeth Keckley, Lucy Burns, Lois "Lipstick" Long, and Zora Neale Hurston. These women all made little known, but important contributions to the state of women and America today. The pictures and research information for each woman will create an educational environment and background for the centerpiece of the exhibit…their hats! In my research for this project, I explored the role of the costume designer as an anthropologist. I researched each woman's life, her personal style, and hats of her time period. Then, I approached a moment from her life as if it were a scene in a play or movie, and designed a hat for that moment, based on the primary research. The hats I made serve as artifacts of the women and their time, and educate my audience about the contributions and achievements of these women to American culture and society.Item Mrs. Lily Langtry's costumes for the stage(Texas Tech University, 1970-12) Head, Rose LeeNOT AVAILABLEItem New stagecraft principles applied to two musical comedy costume designs of Miles White(Texas Tech University, 1986-05) Holcomb, RichardNot availableItem Re/connect : an interdisciplinary exploration of wearable technology in devised theatre(2015-05) Weller, Kristen Ann; Glavan, James; Beckham, Andrea; Lowery, AllisonHow can theatrical costumes help develop a narrative about intimacy in a world that is increasingly detaching from physical contact? My thesis explores this question through interactive costumes and the use of Wearable technology. I created two micro-controlled costumes that employed a variety of proximity sensors and LEDs that light in reaction to the touch and closeness of another person. The costumes are a response to the statement made by MIT psychologist Sherry Turkle: "We're lonely, but afraid of intimacy." The garments were featured in both an interdisciplinary devised theatrical production I helped create, entitled RE/CONNECT, and an interactive educational exhibit, illustrating the importance of physical touch in an increasingly digital age. Only by integrating new and old technologies will theatre remain relevant and funded in a world that is losing interest in physical interaction. Beyond the benefits of study for the production team, the final thesis performance attracted audience members from a wide demographic range, including those outside of the theatrical community with positive results. By incorporating nontraditional technologies in performance, and allowing audience members to experience these technologies firsthand outside of a museum, I have challenged my colleagues in the theatre and sciences to further investigate applications of developing technologies, and put to art and technology in deeper conversation.Item Tailoring for the visual learner : the vest(2012-05) Berthelette, Renée C.; Glavan, James; Otte, CharlesThe foundation of Tailoring for the Visual Learner is the exploration of new and creative approaches to preserve, promote, and pass on the art of individually handcrafted menswear for theatre and film. This project culminated in the creation of an instructional video guide unlike anything currently available on the market. Using high definition cameras and a team of highly skilled professionals, I produced, wrote, directed and hosted an instructional video that takes the viewer through every step of the creation of a hand tailored vest: from fabric preparation and drafting to the final fitting. Instruction utilizes a modern voice aimed at early career sewing professionals who wish to advance, and seek an alternative to confusing drafting books or incomplete online tutorials that avoid the features of a truly well constructed garment. By combining up close camera work with textual explanations, graphics, and verbal explanations, I have created a new approach to tailoring instruction aimed at visual learners, who make up a large majority of costuming professionals. By taking the viewer through the tailoring process up close and step-by-step, the time-honored tradition of tailoring is now available and affordable to countless artisans who seek to advance and/or teach their craft.Item Thoroughly modern millinery : the creation of a video guide to the art of millinery for performance(2012-05) Taff, Stephanie Larissa; Glavan, James; Mickey, Susan E.It is impossible to imagine Sherlock Holmes without his trademark deerstalker, Charlie Chaplin bowler-less, the Cat in the Hat missing his striped top hat. A hat is often a crucial aspect of creating a character, but creating the hat itself can pose a daunting task, and students of millinery have difficulty finding up-to-date resources to guide them in the process. The modern novice milliner needs a current resource to which she or he can turn in order to learn the basic principles of the craft. Through the production of the instructional video Thoroughly Modern Millinery, I am creating this much-needed resource for anyone exploring the world of millinery, but with a specific focus toward the micro-discipline of costume production for theatre. Watching this video will allow the viewer to gain a clear understanding of contemporary practices used in modern theatrical millinery. Step-by-step instructions and demonstrations will lead the viewer through three very different hats from start to finish. Through the process of making these three projects, students will acquire the skills necessary for creating many other styles of hats. In other words, this video will provide the building blocks that every milliner needs in order to succeed. Through close-up camera shots of the processes plus accompanying verbal instruction, I will guide my audience through the process of interpreting a two-dimensional rendering and creating a wearable accessory for the stage. My goal is for my video to become the new "go-to" resource for milliners. With the introduction to a wide variety of products and techniques, Thoroughly Modern Millinery will be an essential addition to costume shops, classrooms, and studios.Item Three hundred and sixty degrees : a celebration of costume technology(2015-05) Robertson, Emily Ann; Glavan, James; Ortel, Sven; Habeck, MichelleThree Hundred and Sixty Degrees: A Celebration of Costume Technology was an immersive theatrical installation piece that integrated physical costume pieces, three hundred and sixty degree projection mapping, digital storytelling, and an original musical composition comprised of sounds found in a costume shop. The purpose of the story was to give an artistic overview of the essential steps in a garment's creation. It allowed the audience to view and experience the evolution of how a theatrical costume is constructed, beginning with the designer's rendering, then moving into the muslin half-drape, the paper pattern, the fitting, the pattern pieces cut in real fabric, and ending with the completed garment. The installation also focused on the role played by historical undergarments (created here in half scale) as the building blocks of costume construction.Item White ladies : defining myself through the language of costume(2016-05) Day, Andrea Jeannine; Mickey, Susan E.; Buchanan, Jason; Isackes, RichardAs an artist who studies costume, I am fascinated by the way that people represent their personalities through their clothing choices. Clothing creates a sign system that indicates to outsiders details about self-expression, insecurities, and perspective. In this project, I studied my own self-expression through clothing by creating an art installation consisting of self-portrait photography. The self-portraits consist of four fictitious characters, which are each representations of four different versions of my potential future self. Each character contains specific characteristics derived from my own personality. The characters are named, “The Artist,” “The Hermitess,” “The Hobbyist,” and “Real Estate Mom.” Each of the characters was created using clothing, accessories, makeup, posture, expression, and physical location. Through the creation of each of these characters, I analyzed my own personality traits and how they express the way that I represent myself through clothing. Through this process, I learned to find a better voice and understanding for my artistic choices.