Browsing by Subject "Computer art"
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Item An exemplary unit of instruction designed to introduce secondary students to instructional content about computer art and discipline-based art education(Texas Tech University, 1995-05) Humphries, Holle LynnThis study provides an exemplary unit of lesson plans that uses a DBAE approach to examine computer art, focusing upon instructional content drawn from the art discipline of aesthetics and aesthetic inquiry strategies that can be used to examine computer art. The aesthetic issue selected for exploration concerns the ontological question, "What is the nature of art—or of computer art?" Inquiry strategies suggested for exploring this issue incorporate aspects of Matthew Lipman's "Philosophy for Children" curriculum, case studies and questions about art posed by Margaret Battin et aL (1989), and exercises suggested by John Hospers (1982). The instructional unit proposed is designed for use by secondary art teachers, and provides an example of how a DBAE approach can be used to encourage students to investigate and respond to a contemporary art form in the classroom. There are three aspects to the study. To respond to the question, "What is the nature of art—or of computer art?", one should examine computer art within the context of the four art disciplines of aesthetics, art production, art history, and art criticism. Therefore, a review of literature surveyed four areas: philosophical aesthetics, art education, computer science, and art. Second, as "computer art" is a broad topic, some order needed to be imposed upon the vast amount of information obtained. Therefore, a synthesis of information derived from the review of literature is arrayed in the form of a matrix. The matrix provides a way to organize information about computer art into four areas, with each area corresponding to one of the four art disciplines. Third, the study presents an exemplary instructional unit of lesson plans. The instructional unit utilizes information about computer art drawn from the matrix as content for the lessons presented. Within the lesson plans, suggestions are made to present the content about computer art in ways to encourage an interchange of dialogue among students through the use of questioning strategies, case studies, and role playing.Item Rock star: a computer modeling and animation portfolio(Texas Tech University, 2004-05) Davis, Brett AllanNot availableItem Synaisthe : an investigation of media integration in devised performance(2011-05) McMeeking, Anne Catherine; Isackes, Richard M.; Otte, Ray C.Synaisthe is an intermedia dance performance that premiered in March 2011 at the University Co-op Presents the Cohen New Works Festival, at the University of Texas at Austin. The context of Synaisthe is two-fold. In one aspect, the work lives in the world of theatrical design, emerging technologies, storytelling practices, and performance theory. In its subject matter, Synaisthe is in conversation with cognitive science, neurology, human perception, and the exploration of individual experience. This event, driven by a technology centered devising process, included; dance, a live band, an infra-red motion tracking floor projection system, manipulation of media through midi-instrument control, a walkman converted into a wearable sonic-fabric costume reading device, and an audience inclusive dance party. The creation of Synaisthe came about as a result of three major aims. A design and technology centered devising process, immersive interaction, and exploration of non-traditional collaborative structures. I endeavor to create a performance as means of researching the influence of media on performance practice.