Olsen, Daniel M., 1963-2012-08-082017-05-112012-08-082017-05-112012-05May 2012http://hdl.handle.net/2152/ETD-UT-2012-05-5863textThe field of interaction design is constantly shifting with the introduction of new technologies that allow individuals the ability to interact with or act upon an environment, such as installations that use motion tracking as an input device, or allowing users to interact with an environment with their mobile device. This shift from the interaction with traditional computers (static machines) to machines that react to people and environments, requires designers to reevaluate how these new platforms can be effectively used to communicate information and have a lasting affect on participants. There is a great challenge in the articulation of new interaction models. Many people tend to hold on to more traditional or familiar methods of interacting with their devices, as these new methods of engagement require the learning of new metaphors for interaction. How do we construct systems that engage and motivate people to use unfamiliar systems? The work presented in this report is my attempt to answer this question by exploring emerging spatial interface technologies.application/pdfengInteraction designSpatial interactionUser experience designSustainabilityHunan computer interactionExploring spatial interactionsthesis2012-08-082152/ETD-UT-2012-05-5863