Akleman, Ergun2004-09-302017-04-072004-09-302017-04-072005-052004-09-30http://hdl.handle.net/1969.1/426This thesis work presents a simple and practical technique for seamlessly texturing quadrilateral meshes. Using this technique, an isotropic homogeneous texture can be mapped to any quadrilateral mesh without any discontinuity or singularity in the resultant texturing. The method involves organizing a set of square texture tiles that satisfy specific boundary conditions into one texture image file which is called a tiled texture. Based on the tiled textures, we have developed an extremely simple texture mapping algorithm that randomly assigns one tile to every patch in any given quadrilateral mesh. The mapping technique developed yields singularity free textures, regardless of the singularities existing in the quadrilateral mesh, gives seamless and continuous boundaries across textures and provides an aperiodic and interesting look to the entire textured surface.en-USTexture MappingTiled TexturesTexture mapping using tiled texturesBook