LaFayette, Carol2008-10-102017-04-072008-10-102017-04-072008-052008-10-10http://hdl.handle.net/1969.1/85975This research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation.en-USvisualizationnon-photorealisticshadingcopperplateline-engravingcartographyMayaRendermanA shader based adaptation of selected sixteenth century mapsBook