An Automated System for the Creation of Articulated Mechanical Parts

dc.contributorMcLaughlin, Tim D.
dc.contributorGalanter, Philip
dc.creatorWheeler, Christopher R.
dc.date.accessioned2010-07-15T00:15:12Z
dc.date.accessioned2010-07-23T21:46:15Z
dc.date.accessioned2017-04-07T19:57:17Z
dc.date.available2010-07-15T00:15:12Z
dc.date.available2010-07-23T21:46:15Z
dc.date.available2017-04-07T19:57:17Z
dc.date.created2009-12
dc.date.issued2010-07-14
dc.description.abstractProposes a new method to model the geometric form of articulated mechanical parts while simultaneously testing their range of motion in relation to other nearby parts. Utilizing a database of mechanical parts in virtual three-dimensional form, a software tool assists users in quickly building a complex high-level mechanical object which can be placed directly into a visual effects production pipeline. The tool creates a workflow that allows modeling and rigging problems to be solved concurrently within the same interface. Optimized animation controls are generated automatically to expedite the rigging process. A system of standardization provides a framework for each part?s functionality within the hierarchy of each new assembly, while also guaranteeing reusability and backwards compatibility with all other assemblies created with this tool. A prototype has been developed as a plug-in to existing commercial software to showcase the described methodology. This prototype provides a unique solution to common modeling and rigging problems in the field of visual effects and animation.
dc.identifier.urihttp://hdl.handle.net/1969.1/ETD-TAMU-2009-12-7399
dc.language.isoeng
dc.subject3D
dc.subjectPython
dc.subjectrobot
dc.subjectmechanical
dc.subjectMaya
dc.subjectplugin
dc.subjectarticulation
dc.subjectrigging
dc.subjectmodeling
dc.titleAn Automated System for the Creation of Articulated Mechanical Parts
dc.typeBook
dc.typeThesis

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