A framework for digital watercolor

dc.contributorHouse, Donald
dc.creatorO'Brien, Patrick Michael
dc.date.accessioned2008-10-10T21:02:37Z
dc.date.accessioned2017-04-07T19:54:08Z
dc.date.available2008-10-10T21:02:37Z
dc.date.available2017-04-07T19:54:08Z
dc.date.created2008-08
dc.date.issued2008-10-10
dc.description.abstractThis research develops an extendible framework for reproducing watercolor in a digital environment, with a focus on interactivity using the GPU. The framework uses the lattice Boltzmann method, a relatively new approach to fluid dynamics, and the Kubelka-Munk reflectance model to capture the optical properties of watercolor. The work is demonstrated through several paintings produced using the system.
dc.identifier.urihttp://hdl.handle.net/1969.1/86068
dc.language.isoen_US
dc.publisherTexas A&M University
dc.subjectWatercolor
dc.subjectlattice Boltzmann method
dc.subjectfluid simulation
dc.subjectkubelka-munk
dc.titleA framework for digital watercolor
dc.typeBook
dc.typeThesis

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