Usability and productivity for silicon debug software: a case study

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2011-12

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Semiconductor manufacturing is complex. Companies strive to lead in the markets by delivering timely chips which are bug (a.k.a defect) free and have very low power consumption. The new research drives new features in chips. The case study research reported here is about the usability and productivity of the silicon debug software tools. Silicon debug software tools are a set of software used to find bugs before delivering chips to the customer. The study has an objective to improve usability and productivity of the tools, by introducing metrics. The results of the measurements drive a concrete plan of action. The GQM (Goal, Questions, Metrics) methodology was used to define and gather data for the measurements. The project was developed in two parts or phases. We took the measurements using the method over the two phases of the tool development. The findings from phase one improved the tool usability in the second phase. The lesson learnt is that tool usability is a complex measurement. Improving usability means that the user will use less of the tool help button; the user will have less downtime and will not input incorrect data. Even though for this study the focus was on three important tools, the same usability metrics can be applied to the remaining five tools. For defining productivity metrics, we also used the GQM methodology. A productivity measurement using historic data was done to establish a baseline. The baseline measurements identified some existing bottlenecks in the overall silicon debug process. We link productivity to time it takes for a debug tool user to complete the assigned task(s). The total time taken for using all the tools does not give us any actionable items for improving productivity. We will need to measure the time it takes for use of each tool in the debug process to give us actionable items. This is identified as future work. To improve usability we recommend making tools that are more robust to error handling and having good help features. To improve productivity we recommend getting data on where the user is spending most of the debug time. Then, we can focus on improving that time-consuming part of debug to make the users more productive.

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