3D modeling tool selection for research-based educational games: an experience

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2016-05

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Nowadays, serious games are gaining wide recognition, and many studies have been conducted regarding their implementation. However, the value of serious games in education and research is still subject to debate. Serious game designers might have difficulty selecting appropriate tools for 3D game development since most 3D modeling tools and game engines are designed for developing commercial games. This report highlights the value of research-based educational games and suggests an Education Modeling Tool Framework for 3D modeling tools and game engine selection. The author modifies Petridis and De Freitas’s (2012) framework for serious game engine selection to meet the specialized needs of research-based educational games. The unique features identified are high compatibility with game engines, moderate visual fidelity, smooth learning curve, ample documentation and support, and low cost. Then, the report discusses the actual use of the Education Modeling Tool Framework for the development of a research-based educational game Alien Rescue. The framework was applied in selecting 3D modeling tools as well as game engines for Alien Rescue development. Finally, the conclusion includes suggestions for possible applications and utility of the Education Modeling Tool Framework in other research-based educational game projects.

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