|dc.description.abstract||This thesis describes the development of a system for the procedural generation and
painterly rendering of trees. Specifically, the rendered trees are modeled after those
found in the oil landscape paintings of 19th century French painter Camille Corot. The
rendering system, which is a combination of MEL-scripted Maya tools and Renderman
shaders, facilitates the creation of still images that look convincingly painterly, as well as
3D animations with temporal coherence. Brush stroke properties are animated based on
distance from the camera, so that traditional painting techniques for representing depth
are incorporated into the computer-generated animations.
During the development process, the system was generalized to apply to other structures,
such as grass and rocks, and allows for the creation and rendering of entire landscapes.
Several example animations were created with the system to demonstrate the ideas
developed during the process and the quality of the results.||