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dc.contributorHouse, Donald H.
dc.creatorLosure, Michael Robert
dc.date.accessioned2010-01-15T00:10:57Z
dc.date.accessioned2010-01-16T01:16:59Z
dc.date.accessioned2017-04-07T19:55:53Z
dc.date.available2010-01-15T00:10:57Z
dc.date.available2010-01-16T01:16:59Z
dc.date.available2017-04-07T19:55:53Z
dc.date.created2008-08
dc.date.issued2009-05-15
dc.identifier.urihttp://hdl.handle.net/1969.1/ETD-TAMU-3080
dc.description.abstractThis thesis describes the development of a system for the procedural generation and painterly rendering of trees. Specifically, the rendered trees are modeled after those found in the oil landscape paintings of 19th century French painter Camille Corot. The rendering system, which is a combination of MEL-scripted Maya tools and Renderman shaders, facilitates the creation of still images that look convincingly painterly, as well as 3D animations with temporal coherence. Brush stroke properties are animated based on distance from the camera, so that traditional painting techniques for representing depth are incorporated into the computer-generated animations. During the development process, the system was generalized to apply to other structures, such as grass and rocks, and allows for the creation and rendering of entire landscapes. Several example animations were created with the system to demonstrate the ideas developed during the process and the quality of the results.
dc.language.isoen_US
dc.subjectvisualization
dc.subjectcomputer
dc.subjectgraphics
dc.subjectNPR
dc.subjectrendering
dc.subjectrenderman
dc.subjectshaders
dc.subjectprocedurally generated trees
dc.subjecttrees
dc.subjectnon-photorealistic
dc.subject
dc.titleA nNon-photorealistic Model for Procedural Painterly Rendered Trees in the Style of Corot
dc.typeBook
dc.typeThesis


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