Show simple item record

dc.contributorLaFayette, Carol
dc.creatorPortales, Christopher
dc.date.accessioned2014-09-16T07:28:20Z
dc.date.accessioned2017-04-07T20:00:19Z
dc.date.available2014-09-16T07:28:20Z
dc.date.available2017-04-07T20:00:19Z
dc.date.created2012-05
dc.date.issued2012-07-16
dc.identifier.urihttp://hdl.handle.net/1969.1/ETD-TAMU-2012-05-11206
dc.description.abstractIn mainstream media and entertainment, holography is often misrepresented as single perspective non-stereoscopic imagery suggesting three-dimensionality. Traditional holographic artists, however, utilize a laser setup to record and reconstruct wavefronts to describe a scene in multi-perspective natural parallax vision ("auto-stereoscopic"). Although these approaches are mutually exclusive in practice, they share a similar goal of staging three-dimensional (3D) imagery for a window-like viewing experience. This thesis presents a non-waveform digital computer approach for recording, reconstructing, and experiencing holographic visualizations in a cinematic context. By recording 3D information from a scene using the structured light method, a custom computer program performs stereoscopic reconstruction in real-time during presentation. Artists and computer users could then use a hardware device, such as the Microsoft Kinect, to explore the holographic cinematic form interactively.
dc.language.isoen_US
dc.subjectinteractive
dc.subjectholographic
dc.subjectcinema
dc.subjectinteractive cinema
dc.subjectholographic cinema
dc.subjectinteractive holographic cinema
dc.subjectIHC
dc.subjectfuture cinema
dc.subjectholography
dc.subjectholograms
dc.subjectkinect
dc.subjectlidar
dc.subjectstereoscopic
dc.subjectstereoscope
dc.subjectstructured light
dc.titleInteractive Holographic Cinema
dc.typeThesis


Files in this item

FilesSizeFormatView

There are no files associated with this item.

This item appears in the following Collection(s)

Show simple item record