Experimental Techniques In The Recording And Display Of Archaeological Materials

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2011-08-08

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In the area of the display of data and images from archaeological sites there is very little uniformity. Universities, museums, and institutions use a variety of techniques and software. Because of the lack of a common framework for storing information gathered from the field a great deal of time is lost converting between disparate file formats and learning new program structures. The goal of this project is to create an open platform to accomplish the specialized tasks of recording and displaying data from the field, specifically dealing with the unique problems associated with sites in an underwater context. The final result should be freely available and adaptable. Many challenges were overcome over the course of this project. Providing security, estimating the user?s level of technical ability, creating a simple but effective interface, creating a three dimensional object viewer, and using only tools freely available for public use were the primary problems. The software chosen to author the platform as well as the hardware requirements were intentionally left to a minimum to ensure that users without access to the latest hardware would still be able to use these tools. In addition to these requirements, the final product would have to be hardware agnostic, as well as operating system neutral.
As tempting as it would be to call this project complete, it is very much still an evolving work in progress. As new challenges arise the platform should be robust enough to be able to adapt. The modular design of the platform will ensure that future users will be able to adjust and even create completely new components to add functionality and customize the software to their needs.

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