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    Modding for Emergence: Using Cellular Automata, Randomness, and Influence Maps in the Source Game Engine

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    Date
    2012-02-14
    Author
    Bertka, Benjamin Theodore
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    Abstract
    Recent advances in the field of educational technology have promoted the re-purposing of entertainment-oriented games and software for educational applications. This thesis extends a project developed at Texas A&M University called Room 309, a re-purposed modification of Valve Software?s Source Development Kit that models classroom scenarios to pre-service teachers. To further explore effectiveness in the area of re-playability, this work incorporates emergent game behaviors and environments using cellular automata, randomness, and influence maps within the existing nonemergent structure. By introducing these qualities game play is expected to become less predictable, thus increasing the effectiveness of Room 309 as a learning tool.
    URI
    http://hdl.handle.net/1969.1/ETD-TAMU-2010-12-8736
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