A shader based adaptation of selected sixteenth century maps

Date

2008-10-10

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Publisher

Texas A&M University

Abstract

This research develops a technique focused on shading and texturing, with an emphasis on line work and color, to emulate the unique qualities of copperplate line-engraving from 16th century cartography. A visual analysis of selected maps determines the defining characteristics adapted for three-dimensional computer generated environments. The resulting work is presented in a short time-based animation.

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